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I rarely felt frustrated with level design because I knew that levels were small and that there would be plenty of checkpoints to help me get through them.įrankly, Lucky Joe felt, on desktop, much like a mobile game. Since the game requires precision and fast reactions, this means that the game can get tough at times. It’s mechanically sound, limited in novelty, but still challenging. Mechanically it’s like a mix between Spelunky and Broforce. Shooting feels okay but can be punishing because of instantly-firing enemies. Jumping is precise, even if a little stiff.
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Thankfully, the game’s mechanics feel good. Sure, the game will mix things up with different enemies sporting varied A.I. Along the way there will be plenty of platforming, firing enemies, and traps to conquer. The game is equally simple: Find your way to the exit in each level to progress.
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Just enough information to give justification for the upcoming carnage. It reminded me of the simple introduction slideshows found in old-school action arcade machines. Its narrative setup is clearly inspired by games from the past – established without further elaboration. So Joe is off to kill whoever is in his way to find his girlfriend. One day, some mysterious figure kidnaps his girlfriend and it is up to Joe to rescue her. In Lucky Joe by French indie micro-studio Mandragone Games, you play as Lucky: a man happily enjoying life with his girlfriend Lucy.